Humans

The Tribes of Men in Olemonde are varied and make up a significant portion of the Embryan Kingdom. While the elves and the gnomes of the Kingdom are content to remain in stationary cities, the Tribes crave freedom and are wholly nomadic in nature, operating on a simple barter system and with the full protection of the Kingdom.

There are several dozen tribes, some larger than others. The biggest and most influential tribes are listed below:

Atta (Horse - Plains, caravan traders)

Kattar (Eagle - Spiritual, temperate forests, in tune with Ruh magic)

Baalin (Whale - Seafaring, floating shack towns)

Koschii (Ram - Mountain folk, wise and strong)

Yarasu (Bat - cave people, alchemists, reclusive)

Each tribe has a chieftain, and while each tribe tends to maintain positive relationships with the other tribes, occasionally disputes arise, particularly over territory and resources.